The Answer is insanely harder than The JourneyĮvade will still be a bitch to handle even with Masukukaja/Kunda ![]() In fact, while your allies use their spells, they will NOT register the weaknesses/absorbs of the enemies until you’ve scanned them (I tried this countless times and I ALWAYS had to scan in the end), something that was NOT required in The Journey.Īnd then you can finally fight with complete control over the battle, while keeping in mind that ![]() Why though? Because you still have to scan your enemies. Now, you may think that using “Assign Target” will be enough, but even then I’ve lost count of the times my allies have used Ma- spells regardless. So your first turn will be used to cast Masukukaja/kunda and you better hope your enemies don’t have dekaja/kunda or sukukaja/kunda, which happens quite often.Īssuming you finally get to identify every weakness by turn 2-3, you get to actually start your battle. So basically one turn is pretty much wasted since every enemy is going to get damaged and then healed.īut there’s a catch: every enemy has the evade passive, meaning that not only that turn is wasted, but your allies will probably miss. Since they are just like Tartarus bosses, you can’t scan their weakness, so your first turn is going to force you to let your allies spam their spells so they can learn the weaknesses. Now each one of them has a weakness and an absorb, so you can’t use Ma- spells without healing one of them. You get into a boss fight against 3 enemies, A B and C ![]() I’m gonna give you a classic example of what happens in the Answer.
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